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DOMINO
INFORMATION
2009 Chitown
JerkFest Domino Tournament
Union Park, Chicago, IL
Entry fee is $50/per 2 PERSON team.
DOWNLOAD DOMINO APPLICATION
2008 CHITOWN JERKFEST DOMINO CHAMPS

Ninja
& Marcia
RULES
SECTION 1 Registration etc
1. All participants
should be present for registration between 11:00am - 11:30am. The
tournament will start 30 minutes later promptly at 12 noon.
2. Tournament Director can agree to add players after the start
time for the following reasons: a) If players are pre-registered. b)
If adding another team will enhance the schedule. c) A late penalty
is applied. The fee for teams that register after the prelim round
has already started will be charged more as the rounds go on (an
additional $5 per person per round).
3. Teams will be assigned numbers
in the order of registration.
4. The order of registration will
prove to be an advantage in the following situations: a) 1st team
assigned has preference of table/seats. b) 1st team assigned will
have choice to shuffle 1st game. c) 1st team will decide who
shuffles if the score is tied. d) Teams that register before the
scheduled deadline will have the choice to be seeded above or below
teams added (according to sec 1-2b), if they have identical records
(sets won/loss). Please note that if 2 teams that are registered
before the deadline are tied the normal procedures
* Any team that arrives after the
start of the playoff round cannot participate. Teams should be aware
of the disadvantage of being late. They will play fewer games thus
will most likely be closer to the bottom of the standings.
Fee: $ 50.00/ per team of 2
SECTION 2
START OF PLAY (For each set)
1. A tournament official will
announce the match-ups and give instructions for teams to be seated
(according to sec. 1-4).
2. The timer will indicate the
start of the tournament and dominoes should not be touched before
the timer instructs players to do so.
3. Double six will start the 1st
game with play proceeding counter clockwise.
4. The winning team will pose the
remaining games in the set.
5. A timer will be put on teams not
present at the start of a set. Teams will lose a game for every 2
minutes after the start of the set.
6. During the prelim rounds, the
first teams to reach 6 wins. NB. There is a 30 minute time limit in
these rounds.
7. The timer will give a 2- minute
warning. At the point the game in progress should be completed and
the score reported.
8. If the score is tied after the
time limit is reached there will be no more games played to break
the tie.
9. Teams cannot switch sides before
the opponent reach 3 games (when playing to 6)
10. A team cannot replace member
during the tournament.
11. Players are not allowed to
switch teams.
12. Each game is only worth one.
There are no keys, derbies nor double six for two.
SECTION 3: LET THE GAMES BEGIN
1. Either team may may
shuffle the first game. However, if there is a dispute or delay
refer to sec. 1-4.( See same section if the score is tied)
2. For the remaining games either
team may shuffle. In there is a dispute the team with the lower
score MUST shuffle. Any member of the other team may shuffle after
if he wishes.
3. The player who last shuffles
must draw his/her domino after the other players.
4. Dominoes are to remain on the
table until all hands are drawn.
5. If a domino is exposed before
the first domino is played the game will be reshuffled.
6. If a player drops a card before
the pose an official will inspect his hand and give him a warning. A
repeat of this act could draw a penalty.
7. Leave all dominoes face down
until all hands are drawn.
8. All hands are to be kept above
the table.
9. Either member of the winning
team can pose.
10. A player may halt his partners
attempt to pose but must do so immediately.
11. A player may instruct his
partner ONCE to pose. The partner must then pose immediately.
12. No audible or visible signs or
codes between partners. If a team notices any kinds of unusual talk,
sign, body language etc. the official should be notified.
13. A knock is considered a pass
but opponent should ask a player to verify if he/she does not have a
playable domino on his turn to play. The word "pass" is more
acceptable.
14. Any players is allowed to
question the board towards the end of the game in progress but only
on his turn to play. A player cannot question before the third go
around. ie: each player has already had two turns to play/pass.
15. Questions should be directed
towards all players at the table, example: "cards" or "how many" in
response players must respond by placing all cards on the table
without any exaggeration.
16. "Bowing" is permitted if a
player shows the others his hand and leaves the cards on the table
in good order. Please note, that player must be ahead of the others
with "hard" dominoes.
17. The player that blocks the game
may say "block" and expose his hand.
18. On a block it will be
individual counts.
19. The team that blocks must win
the game outright. If there is a tie the win will go to the
opponents.
20. Any player that takes an
excessive amount of time can be reported to the referee. The referee
will then give that player ten seconds to play a card or forfeit the
game.
21. Any player may keep the score
during the sets. However, it is the duty of that player to keep the
score sheet visible. If it is not possible to keep the score sheet
visible to all, then the scorer MUST give an update after each game.
22. All the players at the table
should make sure that their wins get recorded and keep constant
check of the score to make sure that the scorer is not cheating.
SECTION 4 Penalties And Forfeits:
The following actions will result in the loss
of the game in progress.
1. Passes when he/she has a
playable domino
2. Plays before his/her turn
3. Reclaims an exposed domino
4. Play at the wrong end causing
the opponents to expose their dominoes
5. Draws a hand looks at it and
shoves it in.
6. Does not heed a 10 second
warning
7. Exposes or hides any dominoes
8. "Bows" while the opponents have
a chance to win.
9. Does not leave all the cards
intact until all are sure how the game ended.
10. Does not give the correct
response when questioned.
SECTION
5 SCORE REPORTING
1. It is the responsibility
of the winning team to report the score.
2. Teams should verify the reported
scores. This is crucial because it might affect the possible
match-ups after the ranking is done.
3. There will be a five minute
break between sets.
4. After the first round teams will
be ranked based on the following (in order of priority): Sets won,
sets tied, games won (most), games loss (least).
5. If there is still a tie after
all of the above (sec 5-4) then a 1 game playoff will be used to
break the tie (if sec. 1-2b is in effect, then sec. 1-3d will be
used to break the tie).
6. Every team will make the playoff
round. The rules from sections 2 &3 are still effective in the
playoff rounds (sec. 2-6 is the only exception).
7. The first round of the playoff
will be to reduce the teams to a square bracket (4,8, 16 teams).
8. In the playoff rounds before the
round of 16 sets will be played to 6 games
9. In the playoff rounds from the
round of 16 to the final match-up the sets will be played to 10
games.
SECTION
6 OFFICIAL’S DUTIES AND RESPONSIBILITIES etc
A tournament official is supposed
to:
1. Make note of the frequency with
which a player drop his dominoes forcing a reshuffle. He shall
inspect the players' hands before the game is reshuffled.
2. Look out for any form of coding
or communication between partners. He/She will issue a cease and
desist warning where it is deemed necessary.
3. Make sure that players are not
deliberately wasting time. A 10 second count can be administered in
instances where a player is taking too long to play on his turn.
SECTION
7 CODE OF CONDUCT
1. Exemplary behavior is
expected at all times
2. No foul language will be
tolerated
3. No boisterous nor disruptive
behavior will be condoned
4. Heed to instructions of the
TOURNAMENT OFFICIAL or risk disqualification
5. Show respect for other
competitors, spectators, officials etc
6. Obey the rules and HAVE FUN
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